 | Nov 25th: the website is finally back online |
 | Mar 5th: Duke's handgun model
screenshoots |
 | Jan 30: Shotgun model + UI screenshoot |
 | Jan 5: 3D model for the 'devastator'! (screenshoots) |
 | Dec 27: New screen shoots, link to my new blog (links section) |
 | Oct 17: Updated the source code snapshot (minor fixes only) |
 | Aug 29: New release (game.exe binary only for now) |
 | Jul 10: A new release, together with a full source code update (lduke3d and lfc1) |
 | May 24: Updated 'game.exe' |
 | May 15: After a long break, a new release is finally available!
(with plenty of cool new stuff!) |
 | Dec 27: A simple but functional sound subsystem is almost complete (no
support for midi/music yet) |
 | Nov 25: After exactly one month, the website is back online! |
 | The website will be shut down between Oct 25th and Nov 2nd. |
 | Oct 14: The project is going to be moved (slowly) to
SourceForge! This means CVS,
forums,
discussion lists,
and more! Check out
LDuke3D project's page. |
 | Oct 5: Sprites! They are finally here, they look good and they are
ready to kick some ass! Take a look! (3dMap
has been updated too!) |
 | Sep 13: My old server machine broke down. I had to buy a new machine
and set it up. It took some time, as I was very busy during this time, but
finally we're back online! Expect some engine updates soon :-) |
 | August 16: The mirrors are finally here! |
 | July 21: Lots of new changes! Masking, one way walls are now
implemented, along with transparency support. I updated the
notes and added a bunch of new
screenshots. |
 | July 18: The project is not dead! I've been busy for the past month
but I finished some of the things on my to-do list, and I updated the
3dMap binaries and the sources. |
 | May 17: More internal improvements, see
notes. Also, I updated the binaries for
3dMap. |
 | May 10: Internal improvements for better performance (see
notes) |
 | April 27: Portals code is rewritten to better handle maps with large
number of sectors visible at the same time |
 | April 19: I implemented the collision detection function, check out
the new 3dMap |
 | April 12: added a new page 'notes' |
 | April 02: setup fog parameters based on sector's visibility |
 | March 30: Mip-mapping and fogging |
 | March 28: I released the source code for the project, you can find it
on the download page |
 | March 23: the first version of the projects' website |